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About this siteFor six years, the Internet Nexus served as my technology blog, but I've since started blogging at the SuperSite Blog instead. If you're looking for the blog, please head there. --Paul Tuesday, July 13, 2004DOOM 3. Everything we know.IGN: "It looks more and more like id's scary shooter will safely land on store shelves the first week of next month. So says a number of sources, including a marketing sheet released on the net late last week. Playing off the whole 'when it's done' line, the sheet states 'it's done.' Based off the sheet's claims, it's hard to ignore the August 3 or August 4 release dates that have been posted both on online retailer sites and in-store displays ... For those who came late, Doom 3 is a retelling of the original game, albeit with a few changes. The basic setup is this: you're a marine tasked with protecting the Union Aerospace Corporation research facility located on Mars. The Corporation's been doing lots of work in the field of teleportation and you're just there to provide an extra level of security. But after a short jaunt away from the facility, you return to find that hell has literally broken loose and you're the only one who can set it right ... Given the length of the development cycle, the team has done a great job anticipating the current state of graphics and remaining on the cutting edge. Rather than pushing polygons and colors (which was the trend when the game was announced), the developers have opted instead to focus on lighting and normal mapping as the real tools supporting the game's visual presentation. You can see the effect of the shadows in the screenshots. What you can't see is how natural and smooth they look in motion. Shadows play across every surface in the game, pooling in every crevice and alongside every ridge in the game's architecture." [ Posted at 7:10 PM | Permalink ]
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