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For six years, the Internet Nexus served as my technology blog, but I've since started blogging at the SuperSite Blog instead. If you're looking for the blog, please head there. --Paul



Saturday, August 07, 2004

DOOM 3 multiplayer

Having completed the DOOM 3 single player experience, I figured I'd try multiplayer as well. It's not that impressive, sadly. Mostly the problem is performance: The multiplayer game moves too leisurely, and offers nothing like the frantic action of DOOM II, Heretic, Duke Nukem 3D, Quake III Arena, or Unreal Tournament 2004. In fact, the experience is very similar to that of Quake II, both in look and in feel. Curious.

That said, some of the elements of multiplayer are nicely done, and though the server list feature is horribly broken (password-protected servers show up even when you tell it not to show them, and when you sort by ping, it doesn't actually sort by ping), you can see that id put a lot of work into it. Maybe there will be a QuakeWorld-style update in the future that will improve things, but so far it looks like the DOOM 3 world is just too ponderous for good multiplayer. In fact, when you think about the mostly-slow pacing of the single player game, you have to wonder which happened: The idea to make it more suspenseful, or the requirement that it would be suspenseful because the engine was so performance-challenged because of its high quality visuals.

Anyway, it's id. They'll sort it out. But for now, DOOM 3 is just too pokey to play online, from what I can tell.

[ Posted at 9:27 AM | Permalink ]

 



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