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About this siteFor six years, the Internet Nexus served as my technology blog, but I've since started blogging at the SuperSite Blog instead. If you're looking for the blog, please head there. --Paul Monday, August 02, 2004Doom 3GameSpot: "We spent a good 90 minutes with the final retail version of id's long-awaited shooter to get a sense of how it's turned out, four years after its development began and just days away from its release. Bear in mind that all the impressions following are taken from one brief run through just a few levels of the game and thus aren't intended as a final analysis of its quality. With that said, here's the short version: id hasn't reinvented the wheel with Doom 3, but damn, this is one good-looking wheel ... There's one other thing that happened to us while we played Doom 3, something that's never occurred as we played any of id's previous games: We became interested to find out what was going to happen next in the storyline ... the state of the final game's visuals is just stunning. From a technical standpoint, few recent games have come close to this level of complexity, and it's our opinion that none have yet matched it. Every square inch of the indoor backgrounds we saw seemed to be alive with computer displays and functioning machinery, with different-colored lighting, smoke, and sparks emanating from all over that enhanced the mood of the grim surroundings. The game's characters, both friendly and hostile, at first glance look as detailed as the pre-rendered CG films of just a few years ago. And of course, the game's real-time lighting and shadowing are extremely impressive, not to mention essential for establishing the game's creepy atmosphere ... our initial impressions of Doom 3 are pretty positive. We'll admit that we didn't see anything wildly innovative in our time with the game, but the levels we went through were eminently playable and extremely polished." [ Posted at 10:24 AM | Permalink ]
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