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For six years, the Internet Nexus served as my technology blog, but I've since started blogging at the SuperSite Blog instead. If you're looking for the blog, please head there. --Paul



Thursday, January 20, 2005

Xbox Live Sets New Online Gaming Benchmark

Microsoft PR:
Coming off one of the hottest holiday seasons for video game software sales in history, Microsoft Corp. today announced that its Xbox Live online gaming service has set a new standard with more than 1.4 million members, exceeding expectations and cementing its leadership position in the digital entertainment landscape. This additional news comes on the heels of 14 consecutive months of increased market share for Xbox, the only console to see an increase of market share in 2004.

Monthly share for Xbox has grown year-to-year every month for 14 consecutive months, climbing 11 share points to 37 percent in December. Xbox was the only platform to see year-to-year growth during the fourth quarter of 2004 and the full calendar year 2004, while Xbox competitors and the overall market declined year over year for both time periods. Xbox annual 2004 console unit market share increased an impressive 12 points compared with 2003 and ended the year with a 37 percent share. Xbox had three titles in the top 10 in December: No. 4, "Halo 2" from Microsoft Games Studios (including sales of the Limited Edition); No. 6, "Need for Speed: Underground 2" from Electronic Arts Inc.; and No. 10, "Star Wars: Knights of the Old Republic 2" from LucasArts. Xbox software sales led the way in 2004 as unit sales increased 46 percent year-over-year, and increased 55 percent (annual 2004 vs. annual 2003).

There are now more than 200 Xbox Live-enabled titles, making it the richest library of online console games available today. "Halo 2," which has sold more than 6.4 million copies worldwide since November, helped propel the service to new heights. The overall "Halo" franchise, which includes predecessor "Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years.
[ Posted at 2:59 PM | Permalink ]

 



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