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About this site
For six years, the Internet Nexus served as my technology blog, but I've since started
blogging at the SuperSite Blog instead. If you're looking for the blog, please head there. --Paul
Monday, August 29, 2005
Broken Halo: Five ways Bungie can fix Halo 2
1up.com:Halo 2 is broken.
Halo 2 polarizes fans because of its multiplayer mode... and, more to the point, the problems therein.
"Polarizes fans?" you ask. "How so?" Simply put, Halo: Combat Evolved was a better designed, balanced, and tuned multiplayer experience than its sequel. The mass appeal of Halo 2 meant the game had to be designed with a little more flexibility for the consumer's experience. After all, Bungie knew that a vast array of people would be buying the game, and it recognized the need to satisfy the full spectrum of their interest. That flexibility still offered solid gameplay, but also resulted in some serious changes to the fundamental design of Halo's multiplayer experience.
We've narrowed the problems with Halo 2's multiplayer to five specific breaking points. But never let it be said we're simply complainers -- after some careful consideration, we've found ways to make our criticism constructive, too. This is interesting reading, and as an avid Halo 2 multiplayer participant--I join a group of 8-12 guys once or twice a month for several hours of deathmatching--I can say that these complaints are valid. That said, Halo 2 MP isn't "broken" per se, though it can certainly be improved.
[ Posted at 10:44 AM | Permalink ]
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